Fans of the Assassin’s Creed franchise have experienced a whirlwind of excitement over the past nine months, particularly with the recent release of Assassin’s Creed Shadows. Associate Game Director Simon Lemay-Comtois shared insights about the game’s impressive visual design, attributing it to the dedication of Ubisoft Quebec. He noted that boasting a high quality in visuals is now a hallmark of their studio’s work, underscoring the meticulous effort that went into developing the game engine.
While Lemay-Comtois expressed his admiration for the franchise’s earlier entries, including Assassin’s Creed Syndicate, he highlighted how that game paved the way for Shadows to introduce its own unique characters, Naoe and Yasuke. The enduring legacy of characters like Jacob and Evie Frye continues to resonate with fans, blending their spirits into the adventures of the new protagonists.
The game combines elements from previous installments, such as the “deep RPG progression” from Assassin’s Creed Odyssey, while also responding to traditional gameplay preferences. Lemay-Comtois explained that they aimed to create distinct playstyles for the main characters—Naoe, who embodies the classic assassin role, and Yasuke, who leans more towards a combat-focused persona akin to earlier heroes like Eivor and Cassandra. This balance aims to attract both RPG enthusiasts and longtime fans of earlier Assassin’s Creed titles.
One standout feature of Shadows is its dynamic movement system, enabling a new level of traversal that incorporates elements such as grappling hooks and aerial maneuvers. Lemay-Comtois emphasized the importance of character movement, indicating that future iterations of the franchise might adopt similar mechanics, tailored to the physical attributes of their protagonists.
The introduction of the Animus Hub marks a new direction for the series, serving as a narrative link between Shadows and future titles. While its exact role in the overarching modern-day storyline remains somewhat ambiguous, Lemay-Comtois described it as an essential connective element that will extend beyond this installment, evolving alongside the franchise.
As the post-launch phase continues with the arrival of new content like the Claws of Awaji DLC, Lemay-Comtois reflected on lessons learned during production. He stressed the importance of parkour as a fundamental aspect of the series, suggesting that it had often taken a backseat in recent RPG-focused entries. Encouraging a renewed focus on fluid movement could redefine the gameplay experience in future titles.
Dual protagonists present a unique challenge, as fan preferences can vary widely. Lemay-Comtois acknowledged the divisiveness seen between characters, but remains optimistic about the potential for future dual-character narratives, provided they are supported by strong storytelling.
The studio’s commitment to evolving its approach is palpable, as demonstrated by their efforts to address community feedback surrounding Shadows. With the spirit of characters like Evie Frye guiding their vision, Ubisoft Quebec has sought to innovate while retaining the essence that has captivated players for years.
As anticipation builds for the next Assassin’s Creed titles, including the newly announced game in production, it is evident that the legacy of Naoe and Yasuke will leave an indelible mark on the series. Players eagerly await to see how their journey unfolds, pushing the boundaries of the beloved franchise further into new narratives and gameplay experiences.


